Resume
Travis Ngov3D Artist
909.210.5208
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Education:
The Art Institute of California - Inland Empire
Bachelors of Science –Game Art and Design (Maintained a GPA of 3.5+)
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Skills:
- Hard Surface/Organic modeling
- High to low poly modeling workflow
- Understanding in topology edge flow and retopology workflow
- High res sculpting
- Texture map creation (Realistic/Stylized)
- Seamless texture modeling/sculpting
- Kismet, Material Editor, and Particle system creation within UDK
- Efficient usage of RGBA channels for texturing within UDK’s material editor
- Keen eye for detail
- Traditional skills (Copic Marker, Graphite, Charcoal, and Paint)
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Software Proficiency:
- Zbrush - Autodesk Maya
- Autodesk Max - Quixel Suite
- UDK - Crazybump
- Unity - Photoshop
- Xnormal - Marmoset Toolbag
- Vray
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Freelance:
Fenix Fire Entertainment (3D Generalist) October 2014 - Present
- Independent Contractor tasked as a 3D Generalist
- Concept Art, Modeling, Texturing, & Illustrating
Unannounced Music Video (Character Artist) February 2014 - April 2014
- High to lowpoly modeling and sculpting workflow to result in an efficient amount of polys for a main character
- Texture bake and file compiling for organized usage
Experience:
Notetaker - Art Institute of Inland Empire January 2012 - March
- Fast and Efficient notes taken for students with disabilities with an average of about 1800 words per file
- Notes included daily agenda, lecture, and projects/assignments handed out
Old Navy October 2010 - January 2011
- Folded/organized assigned clothing section
- Assisted customers by stating the location of a specific item/section
Nestle Toll House November 2009 - May 2010
- Bake cookies, cakes, brownies, and other pastries
- Multitask between customer service and baking time
- Organization of utensils and consistently kept the store through a state of cleanliness